In anticipation of the current learning landscape, our multimedia team has been building and testing augmented reality tools for years. It’s time. It’s here. Augmented reality combines digital media with what’s going on in an environment. AR can be an extremely accessible learning tool because, rather than create a new virtual world, it uses the learners’ environment to teach something new. Consider the example above. We dropped a car into our parking lot, then briefly demonstrated how to remove a tire.
Imagine the possibilities for an automotive company or retailer. Using special glasses or AR capable mobile devices, like the iPad above, learners can explore an object and all its parts or apply virtual labels to a piece of equipment to help them learn how to use each part of the device. This simple application can teach mechanics, sales associates, and even customers, exactly what car parts need to be maintained. When pointing a mobile device at the car, those parts can glow to indicate it’s time for them to be changed.
When introducing AR and VR into your training offerings, there’s one key thing to remember: flashy doesn’t always mean good. AR is a glittery piece of technology, but shouldn’t be implemented just because it’s the newest, best thing. AR has major implications for learning, but to make it sustainable, it’s crucial to build learning principles into the experience.
By combining the principles of instructional design with eLearning, graphic design, and augmented and virtual reality, we create learning experiences that are not just shiny new technology, but impactful, practical tools that will enable your workforce to succeed. Give us a call to schedule an AR/VR demo, or just let us know where you’re at with these new tools. If you want to dive in but aren’t sure where to start, we’d love to prepare a few custom use cases for your organization.